The Front Moves
No fixed spawns holding the line — garrisons and outposts get built, held, and lost in real time. Lose the strongpoint, lose the ground behind it. Every sector on the map is a decision, not a checkpoint.
A forward post for Hell Let Loose players — the WWII shooter where fifty-a-side infantry and armor fight over a front line that actually moves, held up by whoever keeps the garrisons stocked and the tanks fueled. This outpost carries recon tools and field notes for the push.
No fixed spawns holding the line — garrisons and outposts get built, held, and lost in real time. Lose the strongpoint, lose the ground behind it. Every sector on the map is a decision, not a checkpoint.
Tanks, half-tracks, and anti-tank guns aren't set dressing — a crewed Sherman or Panzer can swing a whole sector, provided the infantry screening it doesn't get caught looking the wrong way.
Recon planes, artillery barrages, and resupply drops all run through one commander seat. Good intel on where the enemy is dug in is worth more than another rifle on the line.